After a long hiatus I’m back and, once again, criticizing games it seems. Right now this blog seems to be nothing more than a space where I can comment games. I’ve become somewhat active on a Swedish community and I’m running a diary there, so that doesn’t leave much room for this blog. At the same time I don’t want to stop writing here, so most likely this blog will cover more or less only games from now on, because I don’t cover that at all in my Swedish net-diary. If you want more personal info about what’s going on in my life I suggest you either learn Swedish ;) or just stay in touch through mail or chat (or both).
But, enough about that and onwards to the topic and reason for this post. I recently finished Call of Duty (yes, the original, almost three-year-old, game) and feel that I should write down my thoughts on the game, the FPS genre and my problems in enjoying games these days.
A Dreamfall mini-review is on the horizon btw. I finished the game some weeks ago and I know I should have written it already, but I haven’t gotten around to it yet. It’s coming though, and it’s such an awesome game that the review will most likely be more of a full-scale review than a mini-review.
But now, finally, on to the Call of Duty mini-review promised above…
A bumpy and buggy rideFirstly you of course have to acknowledge that Call of Duty is an almost three-year-old game by now and have to take that into consideration when reviewing the game. At the same time it’s not easy to look at Call of Duty’s graphics when you have just played through Half-Life 2 with its awesome graphics. That said the graphics in Call of Duty was by no means bad when it was released, but not top notch either, because it was based on the, even then somewhat old, Quake III engine. Rag doll physics was something I obviously missed in this game after playing Half-Life 2, but it wasn’t a norm then as it is now.
The nice score and especially the earth shattering sound effects the game throws at you, cover quite nicely for the sometimes below par graphics. My quite new Creative X-Fi sound card makes this an amazing audio experience and when I started playing the game in the first mission (surprisingly enough) and the machine guns and anti-aircraft defences started pounding out their load both near and far I was genuinely scared and felt like I had just entered a real war. So kudos for that feeling.
Unfortunately the missions aren’t as well put together as the sound effects. At times you feel like you really are in a real war when you have your NPC’s helping you out or when soldiers are mowed down by the machine gun fire or blown to pieces by the air strikes at both sides of you during an offensive strike. Some memorable moments in other words. Unfortunately not all missions are like that and somehow you get the feeling that the developers haven’t had enough time or ideas when making the missions. Some missions are just your standard Quake level where you thrust on alone, shooting everything that moves.
I was playing the 1.0 version and I know that games getting released buggy is more the norm than exception these days, but this was quite frankly horrible. Almost in every mission the scripted events, that are everywhere in the game, didn’t commence and hence you couldn’t move on. At these times it was more evident than ever that the game is great as long as you stick to the script. If you try to move away from the path set up by the developers, be prepared to suffer for it.
I played Medal of Honour: Allied Assault when it first came out in 2002 and it was revolutionary for its time. Call of Duty, which was released almost two years later, however doesn’t bring a lot of new ideas to the table, hardly any quite frankly. On the other hand there was a crapload of below par clone WWII shooters coming out after the success of Medal of Honour: Allied Assault, and of all those Call of Duty is definitely one of the best.
I’ve played around 30 first-person shooters up to this day, but unfortunately not any of the new ones, except for Half-Life 2 (okay, fairly new), because I had such an old computer for such a long time. Now, however, I’m getting back into the game, literally speaking. My list is long, but such amazing classics as System Shock 2 and Half-Life 2 managed to partly disappoint me somehow, so I’m not sure what to expect from my upcoming gaming experiences.
I’m not sure what it is that makes me feel unsatisfied with FPS games these days. An easy explanation would be that I’ve simply played so many games over the years that my quota has become full. On the other hand you would then expect the developers to bring enough new things to the table so that it would feel fresh to me and hence satisfy the need for playing great games I still feel I have. Then again it’s no secret that most games today are sequels and often sequels with just a few new simple aspects that the PR people can use to brag about. I will refrain from totally bashing the FPS genre until I’ve played more of the new titles out there, but at least so far it doesn’t look too good.
But that’s it for now people. This was probably the worst, most incoherent, review in the history of mankind, but then again it’s my blog so I can post whatever crap I want here. :D A Dreamfall review, of hopefully much higher quality, is on the horizon though so stay tuned for that.
Until next time…